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Infectonator survivors
Infectonator survivors







I feel the game has had a rough ride, where the original concept of the game has gotten lost in the minefield that is trying to please everyone. For example, perks for each survivor were originally planned, but due to unnecessary tweaking of everything else, such as dynamic lighting, exploration maps (which are tedious) and general make overs for things such as grass (yes, that actually happened), the perks were only introduced a few updates ago, which was a core feature promised at the very beginning of the title in progress. Infectonator: Survivors has undergone several instances of change, where some change was needed, but a lot of it was unnecessary, leaving huge gaps where the original development road map has been left untouched. In this game, death is permanent and levels are randomly generated. You must scavenge resources, build defenses, and find a way to survive. Your goal is to lead your group in a struggle to stay alive. Infectonator: Survivors is a Randomized Permadeath Survival Simulator that combines RTS, Tower Defense, Roguelike, and Management-Simulation gameplay. I don’t expect the developers to generate additional sales once the game is completed since the game no longer represents what I first loved about the game. But now, after 29 updates, and 16 months of waiting, the game has become kind of stale. When it was released, it had a good solid foundation from which to work from, in the sense that zombies games had spawned in everywhere at this point, but they were attempting something different form everyone else, since it played like a tower defence game with 16 bit sprites, and the music to boot. I’ve had the pleasure of playing this game on numerous occassions throughout its development cycle, including when it was first launched back in 2014, and it had received accolades such as “Indie Prize Asia 2014 – Best Desktop Game”. Yes, the Left 4 Dead survivors are here too.









Infectonator survivors